Divide PS4 of relative superiority or inferiority and Xbox One memory and exposure of GPU performance data again
The GDC game of the phase before DICE atelier was attended develops congress, spokesman Graham Wihlidal introduced image to develop the skill of the respect for other developer, can optimize promotion property performance through the geometrical polygon in game. What the speech basically introduces is object eliminate link, the particle that did not appear in the picture and polygonal eliminate, do not participate in operation, optimize property performance. This one process is mixed to PS4 Xbox One has effect very much, when the GPU with these two current leader already was passed. Object eliminate is in charge of completely by CPU, nevertheless GPU also can enlist help.
Besides introductory object eliminate, DICE still announced a few interesting data parameter, undertook analysing to the hardware function of PS4 and Xbox One. We know, the CPU of PS4 and Xbox One advocate frequency is about the same (Xbox One is a bit more tallish) . We also know PS4 GPU has 18 computation unit, and Xbox One has 12 only. PS4 is so a few stronger on image processing. Nevertheless Wo En does not know these hardware difference react is in real operation process what kind of.
DICE expresses, the GPU of Xbox One wants apply colours to a drawing generates a triangle, need 768 ALU Ops/cycle, and the numerical value of PS4 is 1017. The PS4 on the number that handles an instruction at the same time additionally is apparently banner also. The upper limit of Xbox One is 368, and PS4 is 508.